Friday, March 11, 2016

The State of MTGO

Let’s face it Magic Online gets a lot of hate and justifiably so at times, I am going to use today’s article to talk about my just a couple of my thoughts on the current state of the program. Just to be fully transparent I used Magic Online, or MTGO quite a bit mainly for limited testing but occasionally for standard and modern testing.

Leagues-
I love the new sealed leagues that Wizards has introduced. The fact that it can be difficult to set aside up to four hours to play in sealed daily gave me very few opportunities to practice the format. However, with these leagues it is easy to join a league and play without having to wait between rounds and being able to come back to it later. However, I do have a beef with the prize structure  for constructed leagues. It feels pretty bad to play for about three hours and go 3-2 and only get your money back. It seems there is very little incentive to play a deck you are testing/unsure of and have to win four matches to be in the green.

Glitches-

If you were to talk to the average Magic player about MTGO you would no doubt here how it is completely unplayable and bug ridden. However, the sky is not falling. Yes, MTGO does have its fair share of issues but I have not been affected by one in weeks. One issue that is frustrating to me however is the amount of game breaking issues that come up. For example, I was playing affinity on MTGO for a little bit when I borrowed it for a friend and I tried to redirect the other mode of Kolaghan’s Command to my Spellskite also. I paid the two life and then my effect did nothing. Something completely within the rules that comes up frequently in Modern doesn’t work. I lost the match because of this and when I tried to file for reimbursement it was ignored. There has to be consistency between paper and online.

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